Donkey Kong Country 2 and Donkey Kong 64 have stages called "Glimmer's Galleon" and "Gloomy Galleon" respectively, both of which feature areas set in sunken pirate ships where you must use a passing angler fish for lighting. A Klump travels along the stairs. For Donkey Kong Country on the Super Nintendo, a GameFAQs message board topic titled "If you think about it, Blackout Basement! Leaderboards. An abyss stands between these platforms and another, and a smaller platform hovers across it. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/Blackout_Basement?oldid=51715. This article is a subpage for Donkey Kong Country. If they defeat this foe with the barrel, they earn a photograph of a Manky Kong in the fourth page of their scrapbook. Blackout Basement is the sixth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-eighth level in the game. They should drop down the ledge, throw the barrel to the left wall, and ride on it as it comes back to them. was just a dumb, pointless gimmick". Press question mark to learn the rest of the keyboard shortcuts. Blackout Basement is the sixth and final stage of Kremkroc Industries, Inc. in the game, Donkey Kong Country and the fifth in the GBA remake. Posted by just now. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. Because of the flickering lights, the Kongs must be cautious with their movements. I didn't bother to compress this. In the Game Boy Advance remake, this level switched positions with Blackout Basement, making it the sixth and last level and the twenty-eighth level overall. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. A Kritter marches along a flat piece of ground after a smaller stairway. Two enemies first appear in the level, Krushas and millstone-riding Gnawties, the latter of which is the main enemy and obstacle.Millstone Gnawties cannot be defeated and must be avoided. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. The Spriters Resource - Full Sheet View - Donkey Kong Country - Blackout Basement Wiki Sprites Models Textures Sounds Login Any % Get the quickest time for beating the game. There are several pitfalls which Donkey … While the surroundings are entirely dark, the only things visible on-screen are the Kongs, items (such as bananas), barrels, and faint outlines of platform edges. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. Just before the end of the level, the letter G is hovering over a platform with four Kritters. The Kongs can find a second pit after the foe with the letter K above it. A rope swings in a wide abyss ahead of here. To make things worse, the level is filled with many ropes, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. From the last tire, they must bounce down onto an item cache, which then releases the letter O. Mine Cart Madness is the twenty-seventh level of Donkey Kong Country and the fifth level of Kremkroc Industries, Inc. The Kongs often have to jump over a short abyss and land into the next Mine Cart to continue. Another stairway with a Kritter at the top of it can be found after a nearby abyss. There are also bouncing Kritters which may attack the Kongswhen the lights are off. It leads them to a Bonus Level, where they have to watch as an Extra Life Balloon moves around four barrels. Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. Vote. TheVariaSuit. It is also the final stage in Kongo Jungle. Edit. Near the end of the level, the Kongs have to jump along four falling platforms. Barrel Cannon Canyon is the fifth stage in Kongo Jungle and also the fifth stage in Donkey Kong Country. An Animal Token of Enguarde hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. Blackout Basement is both the second and last factory level. Similar to Mine Cart Carnage, the level involves Donkey Kong and Diddy Kong riding in a Mine Cart. A Kritter marches along a flat piece of ground after a smaller stairway. After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. They should carry this object farther ahead to a Manky Kong. If the primates choose the correct barrel that it stopped on, they are given a prize. 170180: 09 May 2019, 20:21: No comments yet. An Enguarde Token hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. An abyss is ahead of here, but the primates can easily cross it with a rope. Also in the stage are the usual Kritters, but some possess a good jumping ability. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Before passing the sign to complete the level, a Klaptrap attacks the Kongs. The boys descend into Blackout Basement, the 32nd level of Donkey Kong Country for the Super Nintendo Entertainment System! In this factory stage, the lights will flicker on and off throughout the stage every second, making the stage really hard. - Page 2. The Kremlings have a mysterious new l... Donkey Kong Country 2: Diddy's Kong Quest. Millstone Mayhem is the tenth level in Donkey Kong Country and the fifth and last regular level of Monkey Mines.. Millstone Mayhem is the first temple level. They will defeat all the enemies along the way, and eventually open up a wall. Any % Get the quickest time for beating the game. Notes: Nothing about this stage is random. Here is a guide to the location of these warps, and instructions for accessing them. He has very high speed (4.5/5), a low boost (2/5) and poor agility (1/5). The last, and probably also the hardest underwater level. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. After exiting the first Bonus Level, the Kongs break a piece of the ground containing a Steel Keg. In the Game Boy Color version, the surrounding do not go completely dark but rather slightly lit, making platforms and obstacles still visible somewhat. I love Donkey Kong Country, but man, does Poison Pond suck. Revisit Donkey Kong Island and join the Kong family for their latest adventure. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" Blackout Basement is both the second and last factory level. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. Playing thru Donkey Kong Country for the first time on Switch rn. Log In Sign Up. Donkey Kong Country 3: Dixie Kong's Double Trouble! Close. They are also forced out of the level without a prize if they fail to choose the correct barrel. After exiting the first Bonus Level, the heroes are shot into the main level and break an area of the ground. K: After passing a Kritter near the beginning of the level, the Kongs approach the letter K, located above a small pit. This must be done while the lights blink on and off. 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